Head of Program Management, Games Tech Unit, Improbable.io
Sep, 2018 - Present1 year 8 months
Accountable for the Game Tech Unit PMO function, managing a team of 8.
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Installed a program management capability in a complex matrix organisation, improving the predictability of delivery against existing and new business committments.
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Drove PMO best practices and governance, identifying, developing and sharing best practices for project management processes, tools and templates.
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Organised key performance review meetings, preparing for steering committee meetings and consolidating project and programme status reports.
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Established protocols for changing the scope of projects and / or programs. Ensured the change processes is followed.
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Made sure plans are of high quality, providing effective data for the portfolio.
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Advised the project teams on appropriate tools and techniques for managing stakeholder relationships.